

CastleMiner Z was the first game on Xbox Live Indie Games to maintain the spot as the best-selling game on the platform for over 10 months. In September 2012, CastleMiner Z had sold over a million units, and was the first to reach the milestone on Xbox Live Indie Games. Since its release, CastleMiner Z was consistently in Larry Hryb's best-selling Xbox Live Indie Games list.
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Yumezaki of Famitsu also compared the game to the horror video game series Resident Evil due to both games using zombies as a common enemy. Ĭritics, similarly to consumers, compared CastleMiner Z with Minecraft.
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Purslow criticized the game's PC price for being an "act of inexcusable greed". Purslow credited the game's price as the reason for why the game sold over a million copies. Ĭritics noted how the game's price on Xbox 360 of 69 pennies is its "sore point". Field was, however, more mixed towards the game's multiplayer mode, expressing that he wished for it to support split-screen. Field also praised the game's sounds for being "real enough". In a review for Get the Chance Wales, Kieran Field stated that CastleMiner Z "can be fun for most people if they set themselves goals", noting that he was "happy with himself" after completing his self-set goals. Purslow criticized the game's environment, calling it a "soulless place" that "lack any interesting geography or life beyond the scuttling undead." Purslow also criticized the lack of "care" that was put into the Steam port, citing that the game's user interface still uses the Xbox 360 button prompts. Purslow also noted how CastleMiner Z didn't plagiarize Minecraft, but rather was "strongly inspired" by it. Purslow gave the game a 2/10, saying that it was a "depressing cynical cash-grab" made to capitalize on the success of Minecraft.

In 2014, Matt Purslow reviewed the game for PCGamesN. Lua error in Module:Video_game_wikidata at line 361: attempt to index field 'wikibase' (a nil value).
The game was ported to Steam in February 2014, which Thomas Steinke, the designer of the game, described as "an important milestone for DigitalDNA Games". In 2012, DigitalDNA games started plans to port the game to Steam via the platform's green-lighting program. The game quickly became popular, and was, according to the Director of Programming for Xbox Live, Larry Hryb, the most-played Xbox Live Indie Game by the end of 2012. Development and release ĬastleMiner Z was released on November 9, 2011, to the Xbox Live Indie Games section of the Xbox Live Marketplace on the Xbox 360 by DigitalDNA Games.

In multiplayer, players take control of their Xbox avatar and an online chat is also added allow players to communicate with each other in-game. ĬastleMiner Z's multiplayer supports up to 8 players. Around 3600 "blocks" away from spawn, an undead dragon has a chance to spawn, which acts as the final boss of the game. The dragon fires "flame bullets", which can destroy terrain and buildings built by players. After a certain amount of time has passed, a dragon will spawn. The most common enemies are zombies and skeletons, who spawn during nights. In the game, players fight enemies using guns and knives. In create mode, players are given infinite materials to build with. In endurance mode, players starts with some resources and are tasked with unlocking achievements. In survival mode, players need to gather resources themselves by mining and felling. ĬastleMiner Z is divided into three modes: survival, endurance, and create. CastleMiner Z was the best-selling game on Xbox Live Indie Games, reaching 1 million downloads in September 2012. Critics noted how the game's cheap price of 69 pennies on Xbox 360 made the game appealing to buy for consumers however, the Steam price of $9 was criticized for being too expensive. Ĭritics called CastleMiner Z a cash grab and criticized its lack of care. Designer Thomas Steinke stated in a Gamasutra blog that doesn't see CaslteMiner Z as a clone, rather, a "creative expansion on a genre". ĬastleMiner Z has often been called a clone of Mojang's Minecraft. The game was released for the Xbox 360 in 2011 and was later ported to Steam in February 2014. The game is a sequel to 2011's CastleMiner and takes place in a block-based environment where the player has to gather resources to make weapons to kill enemies. Lua error in Module:WikidataIB at line 665: attempt to index field 'wikibase' (a nil value).ĬastleMiner Z is a 2011 survival sandbox game developed and published by DigitalDNA Games. 2011 survival sandbox gameTemplate:SHORTDESC:2011 survival sandbox game CastleMiner Z
